- 0 Talk
-
What You Can Expect From Paradisa
So you're looking into applying at Paradisa, but want to know more about the game...
Contents |
Format
Edit
Paradisa is community-based and primarily comment-spam, though with brackets, anyone can be as brief or as detailed as they want. We do have a log community, though, and we encourage it gets used.
Characters
Edit
We like keeping a location where almost anything can happen. Within reason, obviously –– when things effect our entire player-base, we do have to control when and how frequently they happen –– but we like it when our players have a lot of freedom to do what they want, and pick up who they want. Players with concrete plans to develop their characters long-term and players who just want to go with the flow are equally welcome here.
We're a good place for canon AU muses, as we allow doubles of characters from different media, as well as characters with very limited screen time. Obscure characters are welcome, too, and we accept almost any media, as long as it has a canon timeline and the characters have distinguishable personalities. Even then, very occasionally, we will allow established members to NPC other figures for a single event (ie; the Robot Unicorn from RUA.)
We have a healthy balance of different media, too; over nearly four years, we've had thousands of characters, including a good number of book, comic, and musical characters.
On average, we usually have roughly 270 characters these days, and around 130 muns.
Pace
Edit
Paradisa is a medium-paced game, for the most part. On your average day, things are pretty calm and relaxed, but when a big plot is introduced (generally once a month, if not slightly less) things speed up. Most plots are optional, and plots where everyone MUST be involved are seldom back-to-back. Many players are backtag/log friendly.
We also tend to have "party posts" every a month, usually because a character is celebrating something, there's a holiday or festival, or because of a group loss. These are all optional!
What if I can't keep up?
Edit
It happens; if you don't know if you can handle the pace, give it a shot anyway! The very nature of the castle is that people come and go for various lengths of time; we've had residents stay for a few days, and we've had residents stay for well over three years. If you give it your best and at some point discover you really just cannot handle it, don't be afraid to drop. We'll miss you, but we know not everyone can keep up with us.
Activity Requirements
Edit
Paradisa's activity requirements are TWO (2) posts every month. Logs are counted as posts. If one does not make these requirements, they can make up for them with several threads from other people's posts. We don't keep a static number on it because our philosophy is that if you care enough to comment to the activity check post, you care enough to stay.
Jamjar?
Edit
For the most part, Paradisa is whatever you make of it; if you want to play something more slice-of-life, that element is there. There's room to play out relationships, personal drama, rivalries, making friends, learning to cook, all of that. While we're not a "crack" game, we love humour, so if you want to join just to be funny, that's cool, too. There are usually a lot of optional plots where characters can have fun, attend parties, mingle, sometimes around the castle, sometimes in other worlds, etc.
But if you're looking for something more than just life in a magic castle, there are opportunities for that, too; there's an overarching plot (dubbed "World Plot") that explores the world of Paradisa beyond the castle, and the castle's history from before the Travelers started appearing. World Plot comes in spurts, usually during expeditions, and is driven by the characters, and is particularly recommended for characters who would get "cabin fever" from typical jamjars.